Create Custom Photoshop Parametric Filters with Substance Designer
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Create Parametric Filters in Photoshop with Adobe Substance Designer, a node based app that builds reusable, adjustable effects instead of one time edits.
Photoshop Parametric Filters are powerful, interactive tools that allow you to add customizable effects to any layer. In this tutorial, we’ll explore how to create your own Parametric Filters using Adobe Substance Designer. With this node-based editing tool, you can craft dynamic filters that integrate seamlessly into Photoshop.
Note: The video was recorded in the Photoshop Beta. Parametric Filters reached the general release in Photoshop 26.5, so you can create parametric filters in Photoshop today without the beta. See what else shipped in that Photoshop 2025 update.
Key Takeaways
- Parametric Filters save the entire process that creates an effect, not just the final pixels, so every slider stays editable after you import the filter into Photoshop.
- Every filter needs an Input Color node and an Output node. Everything you add between them is the effect itself.
- A slider only shows up in Photoshop after you choose Expose as New Graph Input from a node’s flyout menu.
- A node that outputs grayscale, like Blue Noise Fast or Grunge Rust Fine, needs an RGBA Merge node before it can connect to a color node.
- The image you drag into the Input node while building a filter is only a preview. It never exports with the finished filter.
- Export a finished graph with Publish SPSAR, then load that file into Photoshop’s Parametric Filters panel.
Table of contents
- What You Will Learn
- Requirements
- Create Parametric Filters in Photoshop Keyboard Shortcuts
- What Is Adobe Substance Designer?
- Example 1: Creating a Simple Parametric Filter
- Step 1: Setting Up Adobe Substance Designer
- Step 2: Understanding the Interface
- Step 3: Creating Your First Filter
- Step 4: Previewing Your Filter
- Step 5: Adding User Controls
- Step 6: Finalizing the Filter
- Step 7: Exporting for Photoshop
- Step 8: Importing into Photoshop
- Example 2: Photo Retro Effect
- Install the Retro Photo Parametric Filter
- Step 1: Create a New Substance Graph
- Step 2: Add Input and Output Nodes
- Step 3: Import an Image for Preview
- Step 4: Apply the Retro Effects
- 4.1. Blur the Image
- 4.2. Adjust Color and Saturation
- 4.3. Add Noise for Grain
- 4.4. Add Grunge Stains
- 4.5. Add Scratches
- Step 5: Finalize and Export the Filter
- How To Delete Custom Photoshop Parametric Filters
- Frequently Asked Questions
- Conclusion
- Related Links
What You Will Learn
- How to build a basic parametric filter with an Input node, an Output node, and one effect in between.
- How to expose a node’s setting as a slider that shows up inside Photoshop.
- How to combine blur, HSL, noise, grunge, and scratch nodes into one retro photo effect.
- How to fix a grayscale node so it can connect to a color node.
- How to export a graph as an SPSAR file and load it into Photoshop’s Parametric Filters panel.
- How to delete a custom parametric filter you no longer want.
Requirements
Before you start
- Photoshop 2025 (version 26.5 or later) or the current version. You also need Adobe Substance 3D Designer, available with a Creative Cloud subscription or a free trial.
Create Parametric Filters in Photoshop Keyboard Shortcuts
| Action | Windows | macOS |
|---|---|---|
| Open the node search bar | Space Bar | Space Bar |
| Fit all nodes on screen | F | F |
| Save the substance package | Ctrl S | Command S |
| Reveal the delete icon on a custom filter | Ctrl Click | Command Click |
What Is Adobe Substance Designer?
Adobe Substance Designer is a versatile application designed to create dynamic, parametric textures, materials, and filters. Unlike Photoshop’s layer-based editing, Substance Designer operates on a node-based workflow, where each node represents an adjustment or effect. This approach allows you to build reusable, non-destructive processes that can adapt to different inputs.

What makes Substance Designer unique is its ability to generate parametric materials, entire processes for creating textures or effects, not just static outputs. These parametric designs can then be used to create custom Photoshop filters, enabling unparalleled flexibility.
If you’re new to this concept, check out the previous tutorial on the Embroidery filter, another parametric filter built the same way.
Example 1: Creating a Simple Parametric Filter
Step 1: Setting Up Adobe Substance Designer
Open Adobe Substance Designer from your Creative Cloud app. From the welcome screen, start a new project by selecting New Substance Graph and choosing the “Empty” template.

To standardize your interface, reset your interface layout: Go to Windows > Reset Layout and confirm.

Step 2: Understanding the Interface
- Explorer Panel (top-left): Stores project assets.

- Library Panel (bottom-left): Contains nodes and resources.

- Graph View (center): Workspace to build your filter.

- 2D & 3D Views (bottom): Visualize your work in real-time, with a primary focus on the 2D view for Photoshop filters.

Step 3: Creating Your First Filter
Add an Input Node: Press the space bar, type “Input,” and select Input Color. This node pulls the image data from Photoshop.


Add an Output Node: Press the space bar, type “Output,” and select it. This node sends the processed image back to Photoshop.

Add a Blur Effect: Press the space bar, type “Blur,” and select it. Connect the Input Node to the Blur Node and the Blur Node to the Output Node by dragging from one node’s output circle to another’s input circle.


Step 4: Previewing Your Filter
First, import an Image. Right-click on your project package in the Explorer panel and choose Import > Bitmap. Select an image from your computer.

Then, drag the Image: Move the imported image into the Input node to generate a preview in the 2D view.

Step 5: Adding User Controls
To make your filter customizable in Photoshop, first, Expose Parameters. Select the blur intensity slider in the Properties panel, click the Flyout menu, and choose Expose as New Graph Input.

Then, Label the Parameter: In the “Expose Parameter” window, name the slider (e.g., Blur Amount) for clarity.

Step 6: Finalizing the Filter
Name your graph by double-clicking the graph and going to the Attributes tab in the Properties Panel. Enter a unique name under Identifier (e.g., PTC_Blur) and Label (e.g., PTC Blur).

Save the package: Press CtrlS (Windows) or CommandS (macOS).
Step 7: Exporting for Photoshop
Click the package and select Publish SPSAR. Name your file (e.g., PTC Blur) and save.

Publish the file to generate the .SPSAR filter file.

Step 8: Importing into Photoshop
Open Photoshop, go to Filter > Parametric Filters, and click the plus icon.

Select the .SPSAR file you created. Your filter will appear under Your Filters with the custom name and label.

With this setup, you’ve created a basic filter that applies customizable blur effects to Photoshop layers.
Example 2: Photo Retro Effect
Install the Retro Photo Parametric Filter
Now, let’s create a more complex Parametric Filter to explore additional features, common pitfalls, and their solutions. Our goal is to create a filter that produces a retro photo effect with customizable dust, stains, and scratches.
Step 1: Create a New Substance Graph
Start from scratch. Create a new substance graph. Choose the empty template and name it PTC Retro. Press OK.

Then click on the package in the Explorer panel and press CtrlS (Windows) or CommandS (macOS) to save the SPS file. From the save window, simply click the Save button.

As you work, continue to press CtrlS (Windows) or CommandS (macOS) regularly to save your progress.
Step 2: Add Input and Output Nodes
We’ll begin by adding input and output nodes. Hold the space bar and search for “Input Color” and “Output.” Place the output node to the side and zoom out using the mouse wheel. To pan, hold down the mouse wheel while dragging.

Step 3: Import an Image for Preview
In the Explorer panel, right-click on the package (the box icon). Under Import, choose Bitmap and select an image.


Note: Drag the imported image into the input node. Remember, this image is for preview purposes only and will not export to the Photoshop Parametric Filter.

Step 4: Apply the Retro Effects
4.1. Blur the Image
Add a Blur HQ Color node. You can search for it using the space bar or find it in the Library panel under Filters > Blurs.

Drag it onto the graph and connect the input node to the blur node.

Adjust the Intensity to 0.25 and expose this setting by selecting Expose as New Graph Input from the Flyout menu. Label it Blur Intensity.

4.2. Adjust Color and Saturation
Add an HSL node to control the hue, saturation, and lightness of the image. Connect the blurred node to the HSL node.
Set the Hue to 0.52, Saturation to 0.4, and leave the Lightness at default. Expose these settings for Photoshop, keeping the default labels.

4.3. Add Noise for Grain
Add a Blue Noise Fast node. This node produces a simple noise pattern for simulating grain. Since the output is grayscale, convert it to color using an RGBA Merge node. Connect the noise output to the red, green, and blue inputs of the merge node.

Use a Uniform Color node set to pure white (255) for the alpha channel.

Then, blend this noise with the image using a Blend node. Set the blend mode to Soft Light and adjust the Opacity to 0.25. Expose this setting as Grain Opacity.

4.4. Add Grunge Stains
Use the Grunge Rust Fine node for stains. Adjust Balance and Contrast to 0.25 and expose these settings as Grunge Amount and Grunge Contrast.

Recolor the stains with a Gradient Map node, setting bright areas to red.

To allow color customization, connect the Gradient Map to an HSL node and expose the Hue and Saturation settings as Grunge Color and Grunge Saturation. For more control over one color range, see how to invert Hue/Saturation color ranges in Photoshop.
Blend this effect with the previous layers using another Blend node, setting the mode to Screen. Expose the Opacity as Grunge Opacity.

4.5. Add Scratches
Use the Grunge Scratches Fine node. Convert its grayscale output to color with an RGBA Merge node and connect it to a blend node.

Adjust properties like Balance (0.5), Contrast (0.3), Scratch Amount (0.3), Sharpen (3), and Value Bias (0.4). Expose these settings with descriptive labels such as Scratch Balance and Scratch Amount.

Step 5: Finalize and Export the Filter
Connect the final blend node to the output node.

Tip: Double-click anywhere on the graph and expand the input parameters. Here, reorder the exposed settings or adjust default values for a better user experience.

Once satisfied, click on the package, then click the export icon and choose Publish SPSAR. Name your filter (e.g., PTC Retro) and save it.


In Photoshop, go to Filter > Parametric Filters, click the white plus icon, and import your SPSAR file.

Tip: Adjust the controls to customize your retro effect. To save your settings, click the plus icon, name the preset, and access it later from the drop-down menu.
How To Delete Custom Photoshop Parametric Filters
Go to Filter > Parametric Filters. Hold Ctrl (Windows) or Command (macOS) and click the filter you want to delete.

A trash icon will appear. Click it to remove the filter. Repeat this process for any other filters you want to delete.
Frequently Asked Questions
You design nodes and sliders in Adobe Substance Designer, then export the graph as an SPSAR file. Photoshop’s Parametric Filters panel imports that file so you can apply and adjust the effect on any layer.
Parametric Filters are custom Photoshop effects with sliders you can readjust at any time. You build them in Adobe Substance Designer with a node based, non destructive workflow instead of layers.
Yes. You design the filter’s nodes and sliders in Adobe Substance Designer, then export it as an SPSAR file that Photoshop’s Parametric Filters panel can open.
A node like Blue Noise Fast only outputs grayscale. Run it through an RGBA Merge node first to convert it to a color node before you connect it.
Select the setting in the Properties panel, open its flyout menu, and choose Expose as New Graph Input. Give it a clear label so it makes sense inside Photoshop.
Publish your graph as an SPSAR file. That is the compiled file format Photoshop’s Parametric Filters panel imports.
No. Parametric Filters reached the general release in Photoshop 26.5. You can use the standard, non beta version of Photoshop today.
Open Filter > Parametric Filters, hold Ctrl (Windows) or Command (macOS), and click the filter. Click the trash icon that appears to remove it.
Conclusion
Parametric Filters turn a one time effect into a reusable tool with sliders anyone can adjust.
Once you understand nodes, inputs, outputs, and exposed parameters, you can build a filter for almost any effect, not just a blur or a retro look.
Watch the full video above for every click, and comment on the video if you get stuck on a node.
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